Bounty: Lyssa, Sterling Collector // Wanted! (TOTC-034) - common - Foil
Rupture de stock
Prix d'origine
0.00$ CAD
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Prix d'origine
0.00$ CAD
Prix d'origine
0.00$ CAD
0.00$ CAD
-
0.00$ CAD
Prix actuel
0.00$ CAD
+ Taxes
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Cueillette en magasin
106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure
Livraison gratuite Québec et Ontario*
125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!
Paiement 100% sécurisé
Cartes de crédit, Paypal, Shop Pay et Apple Pay
Card // Card
Common
Jarel Threat
NOT LEGAL
StandardNOT LEGAL
FutureNOT LEGAL
HistoricNOT LEGAL
TimelessNOT LEGAL
GladiatorNOT LEGAL
PioneerNOT LEGAL
ExplorerNOT LEGAL
ModernNOT LEGAL
LegacyNOT LEGAL
PauperNOT LEGAL
VintageNOT LEGAL
PennyNOT LEGAL
CommanderNOT LEGAL
OathbreakerNOT LEGAL
StandardbrawlNOT LEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderNOT LEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhAt the beginning of your end step, if the player with the most cards in hand or tied for most cards as the turn began was dealt combat damage this turn, collect your reward.
Before the game, shuffle at least 6 unique bounty cards into a face-down pile.
As the starting player's third turn begins, reveal the top bounty card.
Claim the revealed bounty during your turn and collect your reward!
As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock
If the bounty went unclaimed last turn, increase its reward to the next level.
Rewards
1 — Create a Treasure token
2 — Create two Treasure tokens
3 — Create two Treasure tokens *or* draw a card
4 — (Max) Create two Treasure tokens *and* draw a card.
As the starting player's third turn begins, reveal the top bounty card.
Claim the revealed bounty during your turn and collect your reward!
As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock
If the bounty went unclaimed last turn, increase its reward to the next level.
Rewards
1 — Create a Treasure token
2 — Create two Treasure tokens
3 — Create two Treasure tokens *or* draw a card
4 — (Max) Create two Treasure tokens *and* draw a card.