Mystic Paths (English)
Brian Leet, Kevin Worden
|Artist :||Brandon Lewis, William O'Brien, Stephani Stacy|
|Numbers of players :||2 to 6|
|Age :||12 years old and +|
|Playing Time :||20 to 45 minutes|
|More Info :||
In this deduction game, players are challenged to navigate paths through a labyrinth called the eternal forest. The path of each player is unique - and you alone know the path. However, you cannot cross the forest alone. Your teammates are necessary to open the sealed portals at each stage. Give smart clues, hope your teammates can read your mind and finish your trip!
To finish the trip. Each player takes a turn by providing clues to the portal which is their next step. Each step can have up to 5 different gates, but only one is the right one. Thus, the players give clues that relate (hopefully) to the next step (portal).
The challenge is that the only indices available are cards that have been distributed. Thus, sometimes the clues may not relate to the following portal of a trip. Players must therefore be creative. This is where you should try to read the minds of your teammates.
For example: the next portal of your trip could be the word "Furmier". And your clues are limited to the cards that are distributed to you ... as scary, or large, or beautiful. Which one would you choose as an index?
The game takes place in 5 laps. Beat the game by asking everyone to finish their own trip before the 5 laps finished.
- Board Game
- 108 signs
- 30 cards cards
- 42 “no” tokens
- 30 progression tokens
- 60 gates
- 6 apprentices and bases
- 5 round cards
- 6 Wizard Cups