Skip to content
Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.
Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.

Wonder Book (English)

Write a review
| Ask a question
Sold out
Original price 86.99$ - Original price 86.99$
Original price
86.99$
86.99$ - 86.99$
Current price 86.99$
+ Taxes
Availability:
Out of stock

In store pick-up

106 boul. René-Lévesque Ouest, Quebec City
Usually ready in 1 hour

Free shipping Quebec and Ontario*

From $ 100 or $ 125 (QC) and from $ 150 (ON). Elsewhere in Canada See the modalities. Orders processed in less than 24 hours!

100 % Secure Payment

Credit cards, Paypal, Shop Pay and Apple Pay

INFORMATIONS

Designer : Martino Chiacchiera, Michele Piccolini
Artist : Dario Cestaro, MIGUEL COIMBRA
Publisher: Giochi DV 
Numbers of players : 1 to 4
Age : 10 years and +
Playing Time : 60 to 90 minutes
More Info :

Boardgamegeek(English)

DESCRIPTION

ONIRIA - The world of an ancient Dragon Civilization. The tales describe the earth as an idyllic paradise filled with wonderful wonders made by dragons and surrounded by a flourishing wild nature. The only portal to this world is the Wonder Book, an old volume locked in an abandoned tower. He sleeps, covered with dust, waiting for the only thing he wants the most: you.

Wonder Book is a pop-up game for 1-4 players in which each player plays the role of a teenager in a group of adventurous friends. This is a cooperative game in which you win or lose all as a team.

The game is divided into six consecutive scenarios ("chapters"), each composed of a specific game of pre-tricked cards which contain the rules, the story and the challenges you have to face. Each chapter allows you to explore a new part of the interactive 3D cardboard pop-up book and reveal more about the world in which your adventure takes place.

Starting with the first card of the chapter game, the story takes place until you reach a lens card. These cards show a goal that must be achieved to proceed and explain how the towers of players and enemies take place. Each hero can perform three actions per turn, including moving and fighting, using individual skills, collecting magic sparks (used to perform special actions) and interact with cards and pop-ups. Once all the heroes have taken their turn, a Wyrm card determines how enemies react by moving, attacking, fraying or doing something unexpected.

The basic mechanisms are easy to understand, but the game continues to change because each scenario offers different things to do. You will find yourself exploring, fighting bosses, solving puzzles, playing small mini-games, looking for clues ... Everything is possible during the story!